Hey there, just a quick question. Is it possible to tile a bump or specular map differently than the diffuse channel? Every channel has a parameter to change the U and the V tiling, but they seem to follow the one I choose for the diffuse. Is there some setting I am missing? In most cases it makes sense that all your…
if you want to offset your normal map, you can use the detail map slot. The detail slot has its own offset and scale parameters. You just need to tick detail normals in the parameters checklist. specular cant be offset or scaled, its always the same as diffuse