In your example, you don't need to specifically connect the vertex colours to it. - In your layered texture node, have the 2 textures. Make sure the one on the left is set to blend mode 'Over', and the one on the right is set to 'None' - apply the layered texture to the model, create a vertex color set and fill it with…
I have tried this a bunch, and at this point it isn't possible in real time without a custom shader. You can use the CPV node to do what you want, but that only renders in Mental Ray. You could render out to get a preview, but it seems like actually doing this in UDK might be the better choice, unless you learn to program…
I'm going to necro this thread because it's really getting on my nerves and I've been trying to search for an answer for a week now. I've tried all the steps in creating this layered texture in preparation for blending with vertex colors. My material is set up properly, I have two UV sets, and everything. But when I apply…
Hi folks ! I have already done some search before asking this but I can't figure out how to setup this type of shader inside maya. I know there is already some topic about this on this forum but they don't explain how exactly the setup is done (it's only some screenshot of the shading network without naming the…