Valve death animation : 13 frames Death animation : 35 frame Valve Idle : 60 My Idle : 60 Valve spawn: 60 My spawn: 60 According to the link you provided, the problem was the decompiler. Should I just submit it and let valve take care of it?
Vlad's blog seems to back up my understanding of things... http://www.workshophatemachine.com/2013/01/13/riptide/ "Note that Dota 2 doesnt use jigglebones, instead it uses custom animations and clothing simulation. So if you want something jiggly it should be either done by Valve, or by you, using existing bones."
Hey guys, I'm thinking of making some items, but when I open up the crystal maiden file in Maya (2011 and 13) I cant seem to load textures to her. It says // Error: cgfxShader : "crystal_maiden" unable to load effect. I've tried unlocking attributes and stuff but I can't get it to work. Any ideas? thanks
All of the concepts and google images on the workshop are either trolls or 13 year old kids who don't understand what the workshop is for. I'm quite sure Valve has never made a model based off of an image uploaded to the workshop. Any concept artist actually looking to get some items made usually looks around Polycount or…
Well, you've got a lot of stuff to read then. Don't let that demotivate you though. Here's a few links to get you started. There's a lot more that you'll have to learn though. http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf…
Showing a little skin isn't disrespectful at all, but context is key. Why would she have a boob-window in this scenario? Is it because it's something PA's character would want to wear into battle?(nope) Or is it to be titillating to the viewer?(bingo) Either way it feels like a lazy and cheap addition to an otherwise great…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…