even so, no art thief can make it through approval, since Valve requested for full resolution of the illustration/design :) Blurry, stretched out artwork in 72 dpi? OUT.
Thanks for the info, but it looks like I still can't get it working :poly127: This is the Error I still get: SteamMountFilesystem(6064,571,0x106af8b8=,0x106af7a8) failed with error 5: No CS online with App 571 Ver 72 If I use the TF2 mod or gaminfo path it seems to work correctly.. PLZ need help with this, because it seems…
I have to compile them ... when i see this https://developer.valvesoftware.com/wiki/MDL i understand nothing A tutorial for compiling would be veryyyy cool Then i try to compile this error appears C:/Program Files (x86)/Steam/SteamApps/USER/sourcesdk/bin/source2009/bin/studiomdl.exe -game "C:\Program Files…
Tvidotto your work looks great :) Plz make an tutorial on how to compile the models and get them into dota 2. Because I just can't seem to get the studiocompiler working correctly :s It's easy to find good tutorials on how to decompile them, but not one good tutorial on how to compile and put them into the game! Do you ppl…
Well If I use the EP1 tool path I get an error that GUIStudioMDL can't find studiocompiler.exe :s After solving that problem I get the following error: SteamMountFilesystem(6064,571,0x106af8b8=,0x106af7 a failed with error 5: No CS online with App 571 Ver 72 I do have a working .qc file, that also cost me a lot of time.…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…