I am trying to set up Blender, HLMV and "dota 2 test" to all work from the same set of folders. I extracted "pak01_dir" to "C:root" and HLMV is working great. I can set the compile paths in the .qc file but it keeps building in "dota 2 test" folders because I have my game path set to "dota 2 test" 1. Would like to compile…
I had that in my dota 2 test client, in the begnning of the Bloom Harvest update, i haven't checked since then because I switched to the normal dota 2 client.
Did a new Concept and I look for colab on it. Also I recorded all its progress watch here: [ame="http://www.youtube.com/watch?v=PmH3e3dV9AI"]Dota 2 Workshop: Dinosaurier Ei Ward 1/2 - YouTube[/ame] (4 hrs) [ame="http://www.youtube.com/watch?v=SA4mq5JMPPk"]Dota 2 Workshop: Dinosaurier Ei Ward 2/2 - YouTube[/ame] (24min)…
Finally got Dota2, loads of people are trading it for 2x Treasure Keys (about £3.18 ) so I bought some keys, and then traded them across for a giftable Dota 2 Invite. I'm given Dota 2 and Dota 2 Test to install, should I be downloading both of them?
Hi guys! I'm learning making dota 2 iems and I have some newbie questions: 1. Are we allowed to customize the hero's face and proportion? or just items? 2. I downloaded dota 2 models on the workshop website. They are all triangulated so how can I use them? or they are just for references?