I can't help agreeing ;) Also there's one positive side of 1:1 - the system resources. 2:2 needs 4 times more RAM than 1:1 and in some cases it's critical.
I guess enough said on that matter :) I wont convince you to work 1:1 nor will i do only 2:2. In the future texture sizes prob will explode so this issue wont even exist anymore :)
Very interesting results and thanks a bunch for sharing :) You made me curious so i ve to give it a shot. Whats the biggest advantage for you to work double size and resize later? It surely takes more space, updates slower in the 3d package or realtime. And as stated i tend to work sloppier if i feel it gets sized down…
Are you from Benvista or you just like to advertise an amazing product? :) So you think painting 1:1 isnt needed? The benefit in working 1:1 for me is that it makes me work more accurate. When working sized up i feel you tend to develop a sloppy style. Can you show some examples how it looks sized down with that program…
I prefer making twice greater (across X and Y) texture and then scale it down using advanced scaling solution. Benvista Photozoom Pro gives simply fantastic final quality of scaled texture! I could never get such sharp and detailed output using photoshop or any other resizer plugin. So forget about painting 1:1 textures -…
Hello Polycounters, as the title suggests, this thread is about how to achieve that rly crips detail in lowres textures to avoid that blurry mess. Therefore iam looking for crips and sharp brushes that seem to be hard to find. To show you the problem i got with most ps bruhes: The crips one is a brush that stays even sharp…
The reason I prefer to work at 2x rez is that my assets will not just go into the 360/PS3 build of the game at the resolution I author them at. The assets will be used in marketing, artbooks, and other non-game productions. The assets will be used in cutscenes. The assets will be used on the PC where you want to be able to…
No, I'm not for sure! May be my words sound like an AD, but I'm just a great fan of this program =) Ok, I spent some time trying to compile a visual comparison of different approaches to imagery downsizing. Here's a test image from free Ornament collection. Original resolution is 1950x1323. I've chosen four areas of…