The studio is making an isometric/dimertic game (my first iso) and was wondering if anybody has some experience with this. The image is actually 3 different states of an object. So, 512/3 = 170.666666666. Is it ok to make the cells 170? Oh, the engine were using is Torque2D in case it matters.
I've done 3 frames before in a looping sprite shader with a 1024x512 texture, works fine. But check with the game engine programmer just to make sure there aren't any restrictions.