Nope no drama, besides those 2 posts (that bumped this topic up from the dead), this thread stayed pretty much on topic which is surprising. There's no such thing as asset rules!!!
don`t use your perspective view when modeling! only use front side and top that will give you enough feedback on how the model looks turn on GI for every render you do use 1024^2 textures to compensate small polygon counts
Actually this one is a REAL true thing. At work I am working with texture sizes that dont fit the 256, 515, 1024 structure at all. A few maps are not even a power of 2. There are varriying reasons for this, it really comes down to what its being used for and what is the best way to get the best preformance for less mem…
Didnt you tell me the complete opposite of what you just said here? My 3d modeling technique..... If Humanoid: Draw rough, front / side pose of your model traditionally (pencil + paper) and scan them, save them as Bitmaps. Make 2 planes with no segments along the x and y axies. Apply the bitmap to material and material to…
Also when announcing your new awesome project make sure you start your p&p-thread at least a week before actually starting to work. Start populating your thread before posting any art and ask for feedback as soon as you have created a 2 minutes block out. Because you it's never too early to get some feed back. Oh and for…