Doom 3 character model tutorials Im looking to sub contract some work for U3 for character models, as the process may have some similarity to the process of the current Doom 3 model creation id like to look at the method of Doom 3 character generation as a guide to the process in next generation technology for unreal…
Mr. Vahl has already exported some character into Doom 3 - just have look at his website,that can bring to You some ideas about the character's mesh and skins for Doom 3 or Quake 4 - http://www.global-illusions.com/ga_c_spaceman.htm He's wrotten some tutorial how to export into Doom 3 , but I can not find it , sorry.…
Yeah ,I've found it - here's the Vahl's tutorial How to create and set up a doom 3 Replacement player model http://wip.global-illusions.com/d3tut/quick%20Tutorial%20-%20Doom3_PPM.htm
thanks for the links guys that really helped me a lot to understand the new techniques with the new engines so clarifying, for a character its a low poly model then a high poly model for the normal map then you need a specular map and a colour map. one last thing do you uv map the low poly model or just the high poly model…
it would be nice if one could alter the normal map though a texture or a hight map converted to a normal map, ive seen that you can add seems, bevels, buttons etc to the normal map im wondering how far this can be done, can one convert the models rarther than having to do a high poly model for a normal map, it would be…
Obviously noone's making anything for Doom 3 (outside of mods maybe) because there's no support for it. Perhaps people will start to work on Quake 4 but that'll probably still take time to get started. I'd join in if I came across a copy of Quake 4 sold for a tenner or so but the game's just too pricey for yet another…
ahh, now i see, interesting stuff. looking at unreal engine 3 i see it has an option like what you outlined- Ability to add game-specific notifications at specific points in the animation. Tool for graphically placing Sockets on bones to be used for attaching objects to the skeleton in the game, complete with preview.…
Is anyone making high poly normal mapped Doom 3 or Quake 4 models, Im looking to find some people for paid freelance work but I cant find 'game' artists that are doing high poly normal maps stuff, the only 2 ive seen from the game community is Pior and Vahl, planetdoom and planetquake have nothing about new player models,…