Hello, I made a set of medieval/fantasy weapons, they all share a single 1024x1024 texture. Crits and tips are welcome. These are the weapons, a quick render from blender And here are the wireframes with Triangle count Thanks for looking!
I'm working on the animation of few weapons and i'm looking for a technique that allows me to use the same animation for different weapon models. The weapons are UT99-ish: no player arms, just the weapon model. Most of them have the very same animation for firing, moving, etc. Just a few exceptions (like the minigun) are…
Hi guys, How do we handle Off-Handed weapons when submitting? Do you only submit the main handed weapon and the off-handed weapon afterwards? Is there no way to group them together for a preview shot? Thanks
Centaurs weapons tri count seems really low for what appears to be 30% of his silhouette his belt (which is more of a buckle) is 200 tris and it's barely seeable in-game. Also the UV space is really cramped and makes it hard (for me at least) to get a nice layout for the axe. Anyone whos done an axe for him got any tips?…
Strange Weapons We all love the unusual so I thought I would share some of these. Do you know of any strange weapons? The Pistola Con Caricato, Early 20th Century Artillery Luger 1918, WW1 Volley gun, 1779 Duck Foot Pistol, Prison control and Sea Captains, 1780
Hello! I wanted to post this here in order to get some feedback on a project I'm working on: I created this weapon as an exercise to teach myself how to use Substance Painter. I modeled and unwrapped the weapon in Maya, textured it in Substance Painter, then rendered it all in Marmoset Toolbag 3. Here is a wireframe render…
Hi. I have to make a weapon model with tons of accessories. Like Lonewolf's M4. I dont know too much about weapons, so I need a little help with this. First. Are these accessories (on Lonewolf's m4) real, or half-real, or can I make "custom" accessories that I imagine, if its still functional? Second. What accessories you…