Hey, all. I'm finishing up renders on a new portfolio entry, but I felt it'd be good to post here first before I publish to Artstation. I'm looking for critiques on my firearm, the 1301 Tactical. I'm primarily seeking feedback on the texturing work on the shotgun, and the quality of the renders in regards to lighting and…
Finally calling this character done! Excited to move onto the next project. https://youtu.be/Ek0qJsuPm8M Godot Character Shader Weapon Shader Platform Shader Weapon panner effect mesh with a secondary UV channel Effects Textures
Hi, im finish the blocking of the weapon. Im doing the model with some internal faces so when I render I can shots with the weapon open. This are the texture references. Taken from a video of "Forgotten Weapons" This are the references that i use for modeling
For instance, I'm currently building the weapon swap. It's has to look good, be this simple and able to change easily at anytime for what it is right now. Anything more than this would either prevent or delay building the weapon swap. It's the genius of procedural animations. https://youtu.be/_teVtY4yVYU