Got the blood decals working with the toon shader and reorganized the destruction system, Next is get the total gore chaos system in. https://youtu.be/mG2c4Uzdcfg
The modifier stack in 3ds Max doesn’t work exactly like a layering system, you don’t have an overall contribution amount control for each modifier. Some modifiers are highly sensitive to topology changes below them, and Edit Poly is one of those. It you change the vertex count below , an Edit Poly is going to freak out.…
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Joopson and Benjammin thank you very much to both of you. I solved the problem. I combined the two (texture och translucency) nodes into one system. :)
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Bad translation of a good article. There are two types of systems, this article talks about the bad system but makes it seem like it is the only system.
I have an animation where the object is being evenly scaled up from 0.1 to 1. A second animation follows the first and keeps the scale at 1 the whole time. As soon as the anim blends to the second one the size scales down back to what it was in the first animation begining. I'm using a plugin that builds the rig for me,…