Made for Faes AR an #RPG #AR #Game #app a #Cleric Golarion #Armor made with #zbrush #Maya #substancepainter and #marmoset #3d #3dart #3darstist #gameart #lowpoly #videogames #realistic #3modelling #texture #fantasy #sculpture #digitalsculpting #HeroProp #gameprop #costume #dnd #tabletopgaming #dungeonanddragons #pbrtexture…
it should extract themself in $scripts\pb_texturizer start the corresponding script or inside the toolbar under group Piranha-bytes is a new option with PB_Texturizer this you can place as key shortcut or in a toolbar
#freelancer work a #Troyan #helmet made for an #RPG #ARGame made with #ZBrush #Maya #substance3dpainter and #marmosettoolbag #3d #3dart #3dartist #gameart #lowpoly #videogame #game #greece #fantasy #pbr #pbrtexture #games #warrior #war #antique #old #3dmodel #gamemodel #unity #unreal #heroprop #prop
A #Medieval Style Oat Covered Stone Baked #Bread made for Get Dead Entertainment made with #ZBrush #Maya and #substancepainter Get the #3dmodel at https://bit.ly/2ZWLy4I #3d #3dart #3dartist #3dmodelling #gameart #lowpoly #environmentart #prop #gameartist #gameassets #unreal #realistic #pbr #pbrtexture #fantasy #unity
Hi, I have a few questions about some techniques for texture artists working in the industry. 1. How much do you get to paint diffuse maps these days on the current generation of games? I really enjoy this aspect of texture creation, but have been wondering if more and more has turned to photography manipulation. 2. I have…
Hi, everybody! This is my the first portrait and 3D character model of Henry Cavill as Geralt of Rivia from «The Witcher» of Netflix that I have just released after piecing few hours of work every now and then for a longtime. This game-ready model was an excellent chance to try out new skills of creating clothes and hair.…
Hi, everybody! This is my the first portrait and 3D character model of Henry Cavill as Geralt of Rivia from «The Witcher» of Netflix that I have just released after piecing few hours of work every now and then for a longtime. This game-ready model was an excellent chance to try out new skills of creating clothes and hair.…
SD gives me 4 maps, Diffuse, Spec, Normal and Glosiness but this is not the problem, i just have to merge the normal and gloss map in photoshop "like all PBSTextures for cryengine". Substnace Painter gives me also 4 maps but they work just fine within cryengine. Just the created Substance Designer maps are giving me this…
tnx for the kind words guys Slosh: I do know what you mean but im pretty happy with the look even though it might be a bit more stylistic. i tried adding some more microdetails on the furtexture but that would compromise the readability unless if i went for a fully handpainted fur approach but thats not what i want for this