If I use 3ds max,.. So max doesn't use splat maps, no way for that I need to use composite texture and plug mask for each separate layer? Is it a better way than composite tex to do it in .max?
miauu's Live Measure Pro version 3.6.01 is available. Changelog: + Added New Custom Font* for 3ds Max 2022 and 3ds Max 2023. The same custom font will be used for 3ds Max 2024 and 2025. Its size and bold properties can be changed.
The confluence tools link in the pdf doesn't seem to work, do you mind posting it here? The welding doesn't work on my version of Max, I'm on Max 2022.
Hi Allo, I am having an issue with the transforms of my file in Unity. The developer expects a transform value of 0,0,0. Delivered File format is fbx. Unity: Max Precision settings: Max object Transform: I changed the default decimal precision values within Max from 3 to 10, hoping to see the same values and then reduce…
On/off topic kind of a two way, How high is your mesh and how is max(what version) handling it?Just curious, i do it the other way so idk i never tried it this way so interested to know.polish/crease before export to max? its a guess.
Thanks for the great video. SmartExtrude came from Max, where it's been for a while now. Looking forward to more movement between Autodesk's tools. Like more of the sweet USD support from Maya coming over to Max.
That is using the glTF Material in 3ds Max, but if you have a custom Unity shader you can replicate it in 3ds Max using the node based shader editor Shader FX which creates a shader that works in the Max viewport. I did this for a game I worked on: https://ericchadwick.com/img/robot_rising.html#utility_shader