MODEL: https://sketchfab.com/models/3fa376a2fd924d549e811724749878d8 So started this axe model as an side project this weekend. The main goal was to improve my texturing with substance painter and improve my lowpoly pipeline in zbrush. The normals are baked in xnormal. Started of the base shape in maya and then sculpted…
Hi everyone, I'd like to show my first attempt to make a gameready weapon. Concept by Des Zhu (https://www.artstation.com/artwork/1JzRq)This work is far away from perfect. During the project I'd made a lot of mistakes and had to remodel each part of this gun endlessly. I'm not sure that it's the right topology, materials,…
Hello everyone! I am putting my other project Adonis Bleu (https://polycount.com/discussion/222438/wip-character-art-adonis-bleu-gameready-model) on hold for a little bit because work work has left me feeling burnt lately, enough to not have energy to be working on another hyperrealistic model. I have started a more chill,…
Hi everyone! Started this personal project as a collab with Baj Singh - the idea was to build a character based on 60s Space Age fashion with a modern twist, and make him look as FAB as possible Baj finished the concept art already, it can be found here: https://www.artstation.com/artwork/qAaG2n I will keep posting WIP as…
Hey everyone, this started out as an anatomy study by trying to make the whole body from scratch. I decided to try making a realistic gameready character for my portfolio out of it. I think there are some mistakes with the anatomy so far but I can't really see them so I'd like some feedback. The character is Revy from the…
Decided to star small stylized project inspired by Spyro Remastered and an old wallpaper I found some time ago. The main goal is to create few stylized materials using only Designer, add VFX of bats and fog, and create simple shader for the grass and fabric. One more goal it's to create gameready pack of models for…