Hi everyone!
Started this personal project as a collab with Baj Singh - the idea was to build a character based on 60s Space Age fashion with a modern twist, and make him look as FAB as possible
Baj finished the concept art already, it can be found here:
https://www.artstation.com/artwork/qAaG2nI will keep posting WIP as I go along.
Usual workflow for gameready models - starting off design & sculpt in Zbrush, retopo in Maya, texturing in Substance Painter & material setups+render in Toolbag
Any critique + comments always appreciated!
My artstation:
https://www.artstation.com/nele_s
Replies
Any feedback welcome
This project is now on my watchlist!
It's a combination of IMMs & fibermesh in Zbrush, think it's working alright so far?
(you can spot the blockout tubes at the back still)
The concept looks fun and the hair .o. Looks pretty fab already
Really wanted to nail anatomy before continuing with clothes blockout. Been doing a lot of anatomy studies recently and thought this one to be the perfect 'test subject'
Undercut still needs work, but this highpoly curly hair should prove useful when making haircards for the game model
Started in MD, then into Zbrush for tweaking & polish.
....at least he's not naked anymore?