If one wants to pack UV shells from the same object across multiple UDIM tiles, then one has to apply multiple materials to that one object and assign the corresponding faces to the materials. This is thankfully quite easy in Blender: * Select all objects and enter edit mode (make sure UV sync selection is on) * Roughly…
This selects camera - actionMan.executeAction 0 "40247" -- Views: Select Viewport NodeandThis selects camera target - actionMan.executeAction 0 "40248" -- Views: Select Viewport Node Target How to select both at the same time?
Quick tips to select face loop in a direction with shortcut. Happy sharing, and I hope this helps. #blender #b3d #cgian Watch here, https://cgian.com/2024/04/how-to-select-a-face-and-face-loop-in-blender/
Hi, I've been trying to copy the alpha value of a selected vert in 3dsmax (via a tool UI) and I'm almost there but something isn't working how I expected. It seems that I need to get the index of that vert in its array and not its ID# ? Here is the code that I have so far for the "Copy Alpha" button; the variable "sV" is…
I'm trying to convert a script that I use for transferring UVs to use connect component to draw edges between selected verts. Current it draws a single line and then gives a weird error. Warning: Can't perform polyConnectComponents4 on selection Here's the current python script import maya.cmds as cm #grab all the selected…
I have the following script that selects all the children of the selected object but only those with the namespace "*Control1" (shoulderControl1, fingerControl1 etc) // select all the children of the selected object select -hi ; // place all selected objects with a specific name into an array string $selected[ ] = `ls -sl…
assign the same unwrap UV to all of the objects, use the material ID filter dropdown (bottom of UV editor window), select all the filtered faces and pack based on your selection i think to do it as part of an auto unwrap you'd have to script it
miauu's Live Measure Pro is updated to version 3.6. Changelog: + Added Measure shortest and longest edge of selected objects. + Added Measure smallest and largest face of selected objects. + Added Measure the knots position as percentage of the total spline length. + Added New Custom Font* for 3ds Max 2019, 2020, 2021,…