I have worked with ZBrush and Redshift before. To optimize your workflow. I recommend using the ZBrush UV Master plugin or the Auto UV Mapping feature to create effective UV layouts that can be easily textured in Redshift. You can also use the UV Map Exporter plugin to export UV layouts as OBJ files, which can then be…
Hello, I'm having trouble exporting from Bridge. Bridge exports a mesh without textures. There is a redshift in the render settings. If I change the render to Arnold, export works exellent. I would be glad if someone can help me with this problem.
My work uses Redshift, which apparently has a different smoothing algorithm to Maya's default OpenSubdive Catmull-Clark. In Maya's default smoothing, border and corner vertices are not pulled. In Redshift smoothing, all verts are pulled to the next vert, whether or not it is a border vertex. This requires support loops to…