all of the squares should be pretty much the same size , but for example If I wanted more details on the hood, i could increase the size of the hood uv island within the uv layout, but generally with cars and such i keep the size of the uv islands equal, so the texel density is even over the model
Yeah. Seems kind of silly since we put springs on that are specifically softer for fiberglass hoods. At least the hood's a hell of a lot lighter (and easier to open / close) than the stock hood.
blocking out the hood: probably i'll have to model it twice, hood up/hood down. thought its better to model it up first to get the topology then it can be collapsed down i guess. fixed edges on sneakers & boots:
I have worked a bit on the hood, as the face wants to be seen and to fulfill the purpose of having hair on the head. Old hood: New hood: with this I could abandon current hairstyle to make something better (if I'll ever understand the hair-sculpting part)