You mean Vitaly Bulgarov? http://www.thegnomonworkshop.com/store/product/544/Character-Design-and-Modeling-for-Next-Gen-Games http://www.thegnomonworkshop.com/store/product/949/3D-Design-for-Production
http://www.si-community.com/community/viewtopic.php?f=8&t=544&start=10 In this thread they mention Interactive Thickness and Move Normal, but from the example it looks like Move Normal is more reliable.
Vitaly Bulgarov (artist here at Blizzard Entertainment's Cinematics Department) has released a new DVD by Gnomon. You can check out the details below: http://www.thegnomonworkshop.com/store/product/544/ I am sure some of you guys might want to check this out. -Kenny
Hi, first time poster hear, just recently discovered this site and think it is really helpful. This was just a concept model im working on of an e wing starfighter from star wars. I aiming to make as low poly as i can while still being detailed. Later i intend to texture it etc. Basically i have 2 versions. 1 thats 720…
ooh... so sexy i could just lick it mike haha. lookin good man Here is a little something im turning in for class, handheld ninja!! weighting in at 544 tris and one 128*256 still need to finish the legs and give it some lighting love
i would recommend to check on thegnomonworkshop and 3dmotive. I find that they have really great tutorials! I cant really recommend any char tutorials cause im mainly environment artist. http://www.thegnomonworkshop.com/store/product/544/Character-Design-and-Modeling-for-Next-Gen-Games check that one out and…
Hey Pior, I'm completed agree :D I will not stop!!!! o/ To be honest Vitality Bulgarov " taught me" how modeling on XSI http://www.thegnomonworkshop.com/store/product/544/Character-Design-and-Modeling-for-Next-Gen-Games I'm great fan of his work....so I saw this dvd 10x, sometimes in "slow motion" all the "personal…
Here is some updated shots of my soon to be gargoyle. I added horns and ears and reworked the cage flow in order to have a more solid structure for animating. To create a more solid cage I got rid of any excessive polys and most of my triangles...the few that are left are in insignificant areas. I ended up with a low poly…