Sathe's tuts can be found here now: http://digitalapprentice.net/Community/index.php?option=com_content&task=view&id=67&Itemid=154&mosmsg=Item+successfully+saved.
This is the thread that popped into my head as soon as I saw this topic. Dunno if anyone posted it yet, I just skimmed through quickly to the end. http://forums.cgsociety.org/showthread.php?f=154&t=880504
Great tutorial! I hope to see more people utilizing flow maps for cool effects! For those interested, I made a couple Photoshop actions for working with flow maps: http://www.polycount.com/forum/showpost.php?p=1781778&postcount=154
@almighty_gir if your using the cubemap blur technequne that was posted in post #154 did you change the custom code to point to lod instead of bias? in the custom node changereturn texCUBEbias(PixelTextureCube_0,float4(BiasInput, rough)); toreturn texCUBElod(PixelTextureCube_0,float4(BiasInput, rough)); that seemed to have…