I can confirm that it is broken on my end too. Polar : it seems like the test client is not having the import issues that the regular client has been experiencing since yesterday. However there's no guarantee that a submission performed through Test goes through fine either (in terms of it being processed properly down the…
Vue is good but very hard to work with at first glance. If you would need a custom landscape than I would consider world machine in combination with Vue for the rendering. This workflow works best for photo realistic results (matte paintings, movie backgrounds etc.). I am a beginner but still managed to get some decent…
Well, technically he could use it while modeling, if he uses walk thru mode to control the camera instead of the standard viewport controls. I use walk thru mode so much I bound it to Shift-C. Considering Walk Thru mode works like a FPS viewport, its not that hard to get the hang of. But using it as the only method would…
Hi Check this videos http://udn.epicgames.com/Three/VideoTutorials.html great for beginners. You might have various problems, its hard to tell. 1-You need a second UVW channel for light maps. You might need to specify the size of the lightmap in UDK. 2-Are you using dynamic lights everywhere? Check your light types.…
Thanks four your feedback Ben, you are helping me so much with that! Now i changed also the small face during the loading sequence and i wrote a mail to my website provider about the possibilty to link directly to the dokuwiki without having this redirect. Yeah i will definitely show the raindrops - it's important for me…
I think another thing that makes her waistline look too low is the fact that she's barely got any hips. The silhouette doesn't fan out until the thighs, which creates the illusion that the pelvic bone is much lower than it should be. Anyway, really great work so far. My only other critique would be that her chin seems too…
I personally feel really embarrassed when there's technical flaws in my work. It's a big pet peeve of mine as well. Even if it's just some mockup meshes, don't make stuff more expensive than it needs to be, especially in the beginning of a project (really disagree with you guys saying that early optimisation is bad, it's…
- I find it hard sometimes getting an accurate High Poly Model in Maya that is not all floating geometry. - In terms of UV mapping do you go for as little UV spits as possible and have a bit of distortion? I find if I split it up to much there way more seams to cover up. - When you start a piece lets say a vehicle or gun…
Hi guys it is me again,I have the final concept and also my low poly for body and mask. The low poly's proportions, muscles and suit shapes have to be fixed and pronounced a bit but the topology is almost done.My intention is to have a very detailed base mesh so that I'll sculpt only the very fines details in ZBrush for…
I think it would be beneficial to show how everyone did simply because everyone who entered put a lot of hard work and time into their entries and I feel that though they have earned that right to know how their entry placed. Even if people received no votes, then perhaps it would help them to assess why their entries…