Gotta say, a bit disheartened with the comps. They are supposed to be about helping each other out to improve but half the entries coming in seem to be last minute 'oh I got an item that will fit I will just post it'. Not people involved all month helping each other to improve. The mods barely posting at all, and imo they…
Thanks for the replies. A couple things: 1. EarthQuake: I wanted to clarify my original question above. I was just being nitpicky about something you said in the older thread, about one of the benefits of having a continuous lo-poly mesh being that you could have a continuous UV island, which is easier to paint. But, as I…
Thanks grimsonfart for the report. The window jumping is news to us and we will try to reproduce this and fix it for the next release. Does it help at all to set 3DO to topmost? And by fullscreen, do you mean Alt+Enter fullscreen or simply maximized? Yes, more IBL HDRIs will be added. Right now however it's tricky to…
I agree with Brian. You are on the right track, just need more. I review candidates and conduct interviews at work sometimes, so hopefully these critiques can help make you more attractive to potential employers. Here are some things that stand out to me. 1. The materials are nice, but not overly impressive. The black…
So, this really depends on the software you're using. Zbrush for instance doesn't really use the GPU, so a faster CPU and more RAM would be a big benefit there, same with baking in xNormal (unless you use the cuda baker). UE4 or Marmoset Toolbag stress the GPU heavily on the other hand. Looking at your system spec, the…
Thanks EarthQuake, it's been a joy reading more in depth about PBR and the importance of reflection and layering. I'm beginning to wrap my head around this stuff now and I'll have a better idea of what I want rather than slapping on random values and maps too late in the pipeline to accurately represent the object I'm…
You should look into world machine to help build the terrain base (heightmap) and this sweet macro to generate your color overlay: http://www.polycount.com/forum/showthread.php?t=111551 I used that for some terrain content that we're using to test the terrain shaders that will be released with the next version of Marmoset…
Overall, I'd say your presentation needs work. Your Marmoset renders aren't cutting it, and you lack any kind of consistency in your presentation and render style. In all honesty, your environment assets are the best in your portfolio, which is not probably sending the right message across if you're advertising yourself as…
Unfortunately, you also need the frame buffer to do that. Shaderfx is unaware of other objects in your scene beside the one its applyed to nor the frame buffer (nor other full screen passes for the matter, like a normal pass which also is needed to make reflections, refractions etc). Also not. ShadowMap is generated by…
I'm rather disappointed m8, the texture seems rushed and the materials are lacking in comparison to some of your other work. Bland materials. The black grunge everywhere is quite overdone and doesn't really make a lot of sense. It's just... everywhere with no rhyme or reason. I'd consider greatly toning it down on the…