Pixologic has teamed up with Mike Pavlovich to produce a series of tutorials detailing the new Dynamesh features in the latest Zbrush. The first three videos in the series are posted already here as of this news posting. I highly encourage you to spend some time with Mr. Pavlovich if you are a ZBrusher. Even if you don't…
Hello everyone! I already made a few examples about this to a few of you, but I thought it would be more useful to make a tutorial from it, so I won't have to write it down every time when it comes into the topic. Also this technique is becoming more and more popular as the next gen limitations allows us to use more geo,…
https://youtu.be/jlVKpQQ2J60 Hey everyone, to celebrate the recent surge in youtube subscribers I put out 3 free unreal lighting presets, you can simply copy paste them into your UE4 scenes with no plugins or installation required. I might make more of these in future if there is enough interest :) Free download gumroad…
I threw together a quick tutorial on using capsule shadows inside of Unreal Engine 4. Let me know if there are other lighting things you would like to know more about. Cheers! Link: https://youtu.be/5pcH7HC7rhE
Hi, I'd like to share my video tutorial, it's designed to teach people who are new to sculpting in Zbrush. [ame] https://www.youtube.com/watch?v=bcJ5kvXVQI00[/ame] You can find full details and buy at - https://gumroad.com/l/ZtxX It's ideally meant for total beginners who have no prior knowledge of Zbrush, but perhaps…
Figured I'd post what I've worked on recently, I like the stage I've gotten to so far however I would love to push it further by giving the colours/texture/image some kind of pop( All ideas are welcome ). I'll push myself to make at least one texture per day because this style is something I'd love to have under my utility…
yo, I feel kind of silly posting a showcase ontop of rv_el and Kevin Johnstone's amazingness but thats life. First off, heres a tutorial I just made up about using a method found during this project. Its not even a method really its just an explination of a brush that seems lesser known (or at least I didnt know about it)…