8ft spider rebellion always happens when a few can't take it anymore and death just doesn't matter. It's a long way coming to that point. I hope to be dead by the time this happens. It took the afro americans how many years to get feed up and start marching and being tortured by the authority to protests the bs that they…
Hello ! Always loving the JuniorSenior avatar :) Along the lines of the suggestions from the Great Eric, and considering that the goal is an actual game asset for UE, then simply start by modeling a first version of the final polygon game asset of the tent at rest. Garment making tools may be useful to an extent since they…
Hi everyone. My name is Anastasia, I am from Siberian part of Russia, living with bears and colds. I would love to participate in such a great contest, finally! I always missing contests somehow.. I decided to create Zoe illustration since I really love her look and backstory. I started with this sketch, not sure If it's…
hah, after seeing this i've been doing some internet research =) . There apparently was realtime 3d editing already in 1959 "General Motors and IBM start developing the "DAC-1" system (Design Augmented by Computers). This system was presented in the Computer Detroit conference of 1964, and allowed a user to input a 3D…
Really nice start man, I agree with Chris' feedback but I think this has so much potential :D A nice focal point would add a huge amount for me. Subbing!
Hello there, so as my title says, I'm am having some issues with the UV seams being highly visible within Substance Painter. I am only a beginner using the Substance programs and also with the texturing process and have a very small understanding of the baking process. What I have found is that there is a visible seam line…
I wondered if there is a feature or plugin for Maya that gives you a smart guide like in Adobe Illustrator, because I figured that my main source of bad geometry is that I accidentally move vertices that are supposed to be in line with others. It is just really annoying to clean up afterwards and although I guess it's not…
@almighty_gir Actually they do hire new staff every week. Programmers and artists mostly and they say they are continuing to look for staff. They started off with around I think 20 people, and that has grown to 200+ employees since the Kickstarter in 2012. I do agree though, they gave some bad estimations with deadlines.…
A little sad I haven't had much feedback or pointers yet, but I'll toss a few more updates up. :) Here we're starting to rough out some hallway and corridor ideas: I want to try to get away from the square look of the interiors, so I'm absolutely open to any suggestions or quick thumbnails.