Not sure if your shooting for stylised or realistic. Either way heres some great reference for skull modelling. Register and get a free e-book. Anatomy of the face by Ryan Kingslien http://www.zbrushworkshops.com/ Also there's a ton more skull ref in the first post of the anatomy workshop in my signature. The fabric i'm…
gea gr8 modelling n texturing, esp. the micro details anatomy-wise the face feels a little cramped, like u concentrated on sculpting the features on the front without relating to the rest of the skull and its structure. the brow/sockets kinda need to recede deeper into the skull. the head as a whole feels just a little too…
Hi everyone Since I made a couple of skulls and I want to make a character where I have to focus on human anatomy I decided that I will do a Predator. My pipeline will be max/maya/blender for modelling retopo and UV Mapping. Zbrush for sculpting high res models. Substance Painter for texturing and UE4 for the character…
just googled that croc game...so yeah,..moving swiftly on!! :) concept update, going on idea the skull characters are the baddies, on each level there would be a creature that would be the skull characters slave, in the example of the picture, ..an octopus. Starting to make sense in my head of how the game would play out…
I love the theme here and I can't wait to see that kickass Grave/Caitlyn team :D For the thumbs, I really like the 4th silhouette, the boots are so nice and the cloak stays true to cait refinement. I would only take some things here and there on the others to spice it up a bit like, taking the 3rd hat's skull, it's chest…
Hi @BestiART I appreciate your bravery for tackling a child's face. There are such subtle plane changes and differences in skull size/proportions that it's difficult to nail down. I recommend gathering references of a child's skull and compare it to a grown adult. And references for the clothing that inspires you and post…
Pec: Seeing it from the other angles, I'm not sure. Seems a little wide, but I am not familiar enough with that kind of defined muscle to speak to it with certainty. A heavier jaw might fit better, and seeing what you can do to breakup the near perfect roundness that the skull has now (subtle stuff, but he's so muscley…
I would like to see the eyeball of the scarred eye to look different. I would assume the actual iris got damaged too. another thing is the skull on her shoulder, everything is looking super awesome and realistic but the skull is really lacking material definition. also I think the colors are turning out a bit bleak, maybe…
So I'm finally done with the muscles, now it needs fat and some skull work. Hehe, yeah, the head is just the skull right now, I'm saving it for last. It will be furry with bald patches here and there. Still thinking about the concept. I want it to have a more dog like head than it's other features. Like a sad and angry dog…
I'm getting an "Alice in Wonderland" meets "Deliverance" feel. The only criticism I have at the moment is that I'm having a hard time getting a sense of scale in the environment. I have no reference point or object at the moment to tell me what size everything is. Right now everything could be tiny or huge - I have idea.…