Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
As I said above you simply need to set density based on a 1m texture. You don't need to know a density or size. The numbers you give the tool are irrelevant as long as the ratio between the two is 1:1. In maya you could set texel density to 512 px/m and tell it the map size is 512 before clicking the button. If you're…
hello everyone ! im pretty new here and i have some idea about cm new set for CNY2014. i need someone to help me to model and texture it. here is the concept done by asonklegendary . ideas by me P.D: the hair we think should be use black hair. so the gold one at right are outdated
This looks amazing so far. Subscribed! Looking forward to seeing material definitions. Are you planning for the character to be pristine, or somewhat further road-worn, or thoroughly battle-tested?
I'll be making an axe/helmet and hopefully shield set for agatha revolving around the myth of the wulver from scottish folklore. Hopefully I'll have a blockout up soon!
Hi.My new project(don't worry I'm working on another skins)It will be digital camouflage set for rifles.In MARPAT style. I create pattern of camouflage.All day spend on it.Lol
Hey guys I've been a long-time lurker, first time poster on this forum. I recently have taken some time to work on my first ever dota 2 set starting with Sven (only helmet and shoulders done so far) and I'm looking for some feedback. Here are some images: Helmet & Shoulders in Maya: Wireframe: In-game Helmet: In-game God's…
Ok, so this is my entry for the Chilvalry Contest. As a main reference I want to make a set for the Agatha Vanguard, containing a spear resembling Longinus Spear from Evangelion, but adapting trying to make it more less fantastic, but I like the idea of two twisted blades on a lance. For the helm I'm based on the roman…
another side by side render in Blender 5 alpha its one of those 'cross eye' images ie make yourself go cross eyed to see the image in 3d. you can also view it in 'DEO VR' by switching the eyes in the video settings, then setting it to 'side by side' and 'flat' Took me a long time to figure how to get a nice render and have…