OK, here we go with round two... MaximumsproductionsCurious about your thoughts on someone who relies on equipment to work at their full efficiency when it comes to on site work. Is this person less hire-able especially as a just starting professional. Do studios expect people to be able to come onto any machine and work…
You're on the right path for both render and game-mesh (or at least one of the right paths; there's always more than one way to do something). Take note that I have a very limited amount of experience compared to what many others on this site may have, but I can at least pitch in my two cents, and maybe point you in the…
Peace and Love to his family and friends. Paul was such an inspiration for me. Far and away one of my favourite 3d artists. His twitter account has been closed so I suspect his family might be wanting to take down some of his social media presence. With respect of that in mind I'd like to link to some of his work here:…
Lastest update: 17/04/19 Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answers Note 3: this guide will…
Hey Polycounters!!! Treyarch is hiring! Come join the Black Ops 2 team in sunny Santa Monica, CA and work on one of the best selling franchises of all time! We are looking for Concept Artists (temporary/contract), Senior, Mid-Level and associate Level Builders (contract and full time), UI Artist (temporary onsite or…
FYI My longest post on PC ever. Sorry in advance - OP I hope theres something useful in this for you. Im back in your thread and giving you my morning before breakfast is my way of saying ' I care '. Usually between 1 - 5 NEW students, per day come to me for random pieces of advice. Some from here @ PC , some from…
A lot of my favs (and others') are in the Polycount wiki: http://wiki.polycount.com/2DTutorials http://wiki.polycount.com/CategoryEnvironment http://wiki.polycount.com/DigitalSculpting (I know, bit of a broken record)
A: "Dear Polycount, how do I handpaint texture?" B: "2dtut_paintfletcher.png" I just got a private message like that for the first time, how seriously should I take it?
I worked with DH on Age Of Empires 3, you can see some of his stuff here. http://www.horribledeath.com/2d3d.htm We had very small polycounts and texture sizes to work with as well. As for your textures I agree with Rooster's example.
Finished Model (textured & rendered): Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface
Artist. I decided I wanted to give a small look into my workflow
using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from…