Snapping contour vertexes of a UV island to lightmap grid. No idea how you'd made that work though. It'd also need to make the light map grid match the selected light map resolution because UE4 crops 1 pixel off each side of the lightmap (so 32x32 becomes 30x30)
are you sure you aren't mixing up the terms "ambient occlusion" and "lightmap"? the latter is baked by the engine and you never really handle it yourself. ambient occlusion, on the other hand, is usually multiplied over your diffuse texture in photoshop. don't make it too strong since shadows will be baked into the…
Hiya, so everything has been going well with this project I'm doing. But I've run into something strange. That weird looking white area is there for no apparent reason. Its not on the diffuse nor the lightmap. Any ideas? I've tried, re mapping and lightmap baking, duplicating the model, moving verts.. Its random.
ooh making unique UVs on another UV channel? That sounds pretty powerful. Are extra UV channels resource intensive? I'm working in unreal so I have lightmap UVs as well. I guess I could use that channel for masking but lightmaps tend to have a lot of wasted space for padding...
So I'm painting on my models for something in UDK (with 3D-Coat) and I realize that it's painting on the lightmap uv set. Anyone know how to choose which uv set to use? If I have to I could just make my uv's the same for lightmap and textures, but that would be kind of a pain to do for all my models. Thanks in advance for…
I'm trying to pull lightmap UVs and the lightmass-computed lightmap from one object to Foliage instanced meshes, basically to mimic the Projection modifier functionality in Max. Has anybody tried this before in UDK, or gotten it to work? I've been able to set up world XYZ coordinates as raw UV coordinates on an object, but…
I think what helps me during discussions about game art with non-developers is to approach it from a more widely empathetic approach. For example, I could tell people straight up "I'm the Lead Artist on Gun Talk, a serious game about US Gun Control." but I try to give it context like "So, a colleague of mine approached me…
Try to scale your UV islands evenly... Some parts (I suppose the door knob?) are very small on the lightmap layout, might be 1 or 2 pixels depending on your resolution. Also, you don't have to leave empty space around the edges of the map, lightmaps are clamped to 0-1 so no bleeding there.
Everything is baked into lightmaps in my scene...? I have zero dynamic lights in that. While I'm not 100% sure on the lighting limitation of Unreal, I'd figure if it's all getting baked, one light affecting the lightmap texture is the same as 10? It might take longer to bake, but this scene maybe took 15 mins or so.
Hi I've started using UDK 3 weeks ago and through this time I've been learning it. I am currently doing a uni project for which I have to build an environment. I have a big problem with lighting in my level. just gonna give a quick info about the level. I have build my bsp and subsstracted from it inside to make all the…