Cheers guys, after updating to the newest version my old textures I created with a non-pbr-spec-gloss shader turned pink. There is an error message when opening my old files (see image 2) Is there any way to get rid of this problem besides redoing or am I just missing something here?
Can create primitives or joints on a grid but not if grid is not in scene in maya. Whats wrong? So if character is big and grid is tiny, i turn it off. But now I cant place any joints it seems.
Hi. I was wondering which method you guys prefer to create a landscapes. Since, for now, my scene doesn't require any interaction with characters, and is meant to be only a establishing shot, I was considering going with a high polycount scene. Should I do it all inside Maya (which is where the rest of my scene is) with…
Hi Everyone! We’re currently looking for an animator to create cinematics/trailers for our upcoming horror title within unreal engine 5. If you feel you could be a good fit, please send your portfolio to hello@weforgestudio.com Cheers, Jay. Weforge Studio - Sydney, Australia.
i currently have a character i want to import into my unity project. its a hack and slash style rpg and im hoping to add the option for swappable amour, hats ect. what is the best way to do this? i have seen people create multiple meshes on the same rig and use a script for hiding whats not in use at the given time but…
Hi guys, so I was following this tutorial (it was on the wiki) https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ But I really can't manage to follow the baking part. Has anyone tried this? Or does anyone have a better workflow? Right now what I do is: Take a plane in zbrush and a) I can…
I have a mobile VR project that is in immediate need of freelance animation help over the next 3 months or so. Basically there are 2 major animation tasks: 1. Sequencer animations of creatures on moving paths. This game has a bunch of simple, short sequences we fire off to have animals moving around on paths as you travel…
Hi Eric, here's my process for creating textures for the wooden crate: First, I delete the back of the object, then I import it into Substance Painter. Once I'm done in Painter, I copy the textured faces to other surfaces. I adjust the UVWs later, here are some screenshots.…
Hi, i am having these issues and im stuck. I make clothes in MD , then tryed to retopo but the problem is there is too much folds, i cannot do the symmetry well. What is correct way of doing that? maybe create cloth with a little bit of folds then retopo, uvs, and then manually to sculpt folds in ZB ?
Anyone have any good links or tutorials on making a top down game? I am leaning towards using the Unreal Engine. I have Zbrush and Maya so i can make the 3d art assets, i just don't know how to apply them. This will be my first time creating a game, i saw a tutorial on how to code the mouse to move the player where you…