@Brian i did do some clothing studies at one point as i mentioend in a message, i am really disorganized but this is the msot recent, i would try to seperate with different colours different folds. i did say i would be doing that for a while but i have been on holiday for a week and only got abck so i culd do studies…
wow vertigoo that looks awesome man. You really nailed that gold, I really like all of it .. well except one thing .. The purple cloth over-saturation throws me off .. even if the original cloth was like that, the years (which is indicated with all the tear you have) would also wear the color off. I would definitely try to…
This update is kind of small, but important. Basically I just went through and traced all the elements I liked from my resources, to help me narrow down the direction I wanted to take. I also resized, rearranged, and annotated a lot of things, which will help me keep the design on track when I get down to putting it all…
I know from experience (irl) that wearing somewhat light clothing on a rainy or puddle filled day, the back of your feet wear will kick up water splatters at the back of the cloth almost always. (or maybe its just the way i walk? ) otherwise, some sort of dirt at the bottom half of the green cloth might help, doesn't have…
Only use a double-sided shader if you don't case about how the other side looks, because as GlowingPotato said, the vertex normals on the new faces are going to be default angles which means the normal map won't be transformed properly on the new faces. Also a double-sided shader should be confined to only the faces that…
Hey Bagel, ok disclaimer I am no expert in clothing and I am tired :p Also been watching all the ghost in the shell stuff. The way they handle clothing is inspiring (innocence), you should check it out if you have the chance. dit: thinking about it, that long cloth could be in front of her hip depending on how far back her…
Built my low polys for the top, corset and trousers so im just experimenting with the high polys right now. I really love Hpolish! Its my first time modelling clothes, the only other 2 models I've worked on I gave up on before I got to the clothes so im learning alot. I thought about using the cloth physics in iClone but…
Quick update. Playing with colors and materials. Switching out the awkward boot feet for bare feet. That will help balance colors/materials a bit and I'm already digging the change. I'll have textures baked for the feet at some point soon. I'm also thinking about wrapping some cloth around the shin gaurds/ex boots to bring…
The updated version of Steed's method could be the Reactor Cloth method. You basically break the model apart like Steed does, but then turn the pieces into cloth and let them fall onto a flat surface, thereby flattening them out quickly. Then you apply a planar uv map and delete the cloth modifier. I tried it once, but it…
Hi :] I am normally way to shy to post in a public forum like this, but to overcome this I made it a part of my next university project to document my production-diary here. Currently I am studying Game Art and 3D Animation and the last two month I did my first Game Character and for the next project I want to build upon…