I do all my high/low/uv modeling in Modo, but I wouldn't recommend baking normals in it for any reason. Maya will be much better. Though I always bake AO in Xnormal when baking normals in Maya, at least in the last version of Maya I used you can't actually bake.... ao.... from a high poly mesh.... to a low poly mesh. Not…
Hey guys, ive set up a wall to bake in Xnormal like I have done plenty of time. When the bake finishes the normal map is purple ? I cannot figure this out, AO map bakes fine
Hi all! I need some help figuring out what exactly is going on with the baking normal process for this piano I modeled a while ago. For some reason I cannot get the details that I sculpted in Zbrush to bake on to my low poly mesh from my high poly mesh. I only sculpted a little bit to ensure that it would bake correctly,…
Beautiful bake as always, Nick! Are you using Xnormal, or baking within max? I'm currently using a Modo pipeline, and the modo baker is so slowwwwww.....
Simple task, I wanted to bake some lighting onto my low poly using Mental Ray batch bake. Regardless of what number I set in 'fill texture seams', it simply refuses to do so. Worse yet, the bake doesn't even properly go out to the edges of the shells, and starts blending with the black background, leaving some pretty nasty…
Hi all, I have some pretty image based lighting using a standard HDR sphere in Maya set up, and it looks great in a Mental Ray render. This was created just by plugging an HDR texture into Render Setup/Scene/ then adding the texture to the Image Based Lighting slot. I then turned on Emit Light. I'd now like to bake that…
Hi guys. I tried to bake an object, and the object UV zone the texture is empty. I already baked this before, but I needed fix something and now I can't bake it more.