I've used that preset but it won't look in Unity as it does in SP viewport because of PBR. But you can get alright approximation if you preview your model in base color only. At least that's what I did for my UDK project.
As the title says. Anyone noticed a significant performance drop in performance from a recent Windows update? Sporadically, SP will start gobbling up memory and become fairly unresponsive. Current project is not very heavy on layers and I "Save and Compact" routinely.
Got to adding some changes thanks to feedback from here and discord. I think I'll call the high poly done unless I get some serious feedback. Holding off on the engraving until SP where it'll probably be easier to make/translate.
ugh I obviously have a lot to learn about SP. Didn't even realize you could put actual geometric height into materials. I put a hold on a blacksmith shop I was doing because I didn't think it was possible. Nice work.
You could use the edge creasing then subdivide in max or whatever before you export to zbrush or try smoothing directly in zbrush with the smooth option (smt sp?) turned off for the first few levels. For the brushed metal, you want to look at the anisotrophic shader.
No problem, pretty much all the effects generated by SP derive their info from curvature/AO/position/etc. To get the full benefits of using SM you should bake all maps(thickness only if needed for specific effect) for each texture set.
Nice trailer! I think it is sad that the IP has already been used by someone else. I hope the original Warhammer and 40K guys are seeing some royalties or at least more sales of the figures because of all that. - Oh yeah, and the Tyrannid (sp?) rock
Hi, trying to practice in creating modular assets, any feedback would be very helpful Refrence from https://www.artstation.com/artwork/voOO6 . Really cool works Maya-->Zbrush-->SP-->UE4 16,5k tris Final render: All assets in one 4k texture, 5.12px/unit: assets:
Hey guys, I want to share with you my latest piece of work. Ive been experimenting with a lot of new features inside SP and i think they worked very well for this project. Let me know what you guys think. Thanks
Long time no see! Well, I finished only base mesh during the holidays. But it was not the easy one. So, from this model, I will create high poly and low poly with UVs, then bake it, and add some details in SP, like text and ornament.