So, first project, some assets made just for the sake of it; Graveyard-themed props, low poly with a fine c r i s p. Baby's first unreal render, be gentle with them.
Hi guys, I’m planning to level up my game environment art skills and I’m looking for mentorship from an experienced artist (preferably with AAA or strong production experience). This will be a paid mentorship. If you offer this or can recommend someone, please share details. Thanks!
This looks great! I do think it stood out really nicely against the cool toned dark background that you had before, I feel like it gets a little bit lost in the gradient you have right now
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.comDiscord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
About joints, usually you'll want them to have at least 3 edge loops so when it bends the middle loop preserves some of the silhouette of the joint. Otherwise you'll have to go out of your way to keep them from squishing with the chance of it looking like crap anyway, even if you happen to create a corrective shape key…
All this time I've used maya and its only of the basic hotkeys: https://www.reddit.com/r/Maya/comments/7bu8vf/move_objects_in_maya_without_clicking_on_the_axis/
Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…
Thanks. I'll keep that in mind and will focus on making others optimal for their purpose from the start. I think since my portfolio is already of few assets, I'll keep them as is for now and replace them with newer ones when i get the time.