Thanks Celosia. I assume you still only can paint on a single image target only? So each brush stroke goes to only albedo , or only bump , or only roughness channel and using silent stroke recording to paint on other images as well has a same issue Photoshop has when it records strokes but dosen't record brush dab spacing…
ok. so i think i have this figured out, thought I better post it and see if anyone knows if this is the right way of doing things. It's a bit off a faff about but it's certainly easier than doing it on photoshop. to get decals onto your Ddo PBR texture set: 1. [Photoshop layers] Import the decal into the albedo map. (make…
Thanks everyone for helping each other out and giving such great feedback! xXm0RpH3usXx, Regarding your suggestion about automatically moving layers into the Z-shift/Plane range, this is now included in the latest release of nDo: http://cgted.com/nDo.zip Also, thank you kindly for mentioning the 3D World notice! I really…
Ok busy wrapping up this project, had given up the ghost trying to follow my brief I'd initially penned when Brawl2 kicked off back in May. Anyway so just in the last three wks decided to pivot across making a 3D concept....well sort of, that seems like currently it's predominately morphed into something else entirely but…
This is a showcase video for my environment art student project created for the Escape Studios course I was studying. Prompt: 1800s old west American railroad station. Throughout the project I used a variety of software; Maya, Photoshop, Substance Painter, Substance Designer, Substance Sampler, Zbrush and Unreal Engine. I…
Once we need to put a depth or roughness into alpha channel, the special _ALP layer comp is totally useful . But for just transparency it's an extra manual work. We could do an action that would do "duplicate Merged layers only". Photoshop keeps same current layer comp selected in a new document in that case. Then the…
Shaheer Khawar – 3D Artist | Game-Ready Assets & Product Visualization | Blender / Unreal Engine Hey everyone 👋 I’m Shaheer, a 3D artist specializing in game-ready assets and high-quality product visualization. I focus on creating optimized, realistic 3D models with clean topology and strong attention to detail — from…
Hello! I am a 3D artist, animator and graphics designer with 5 years of experience both in graphics design and gamedev. I'm looking for full-time, part time or even commissioned work. Portfolio: https://www.artstation.com/randomch1orine I primarily work in Blender and Paint.NET/Photoshop, though I also have extensive…
i have sketched real quick somthing into photoshop trying to achieve the main concept that i'm looking for ... ofc maybe i will change it by the time when i dive more into it
Opted to purchase Suite 2 at last... it's a great tool and the new 3D painting stuff is exciting, but not quite what I was hoping for from an in-photoshop app. Here's the direction I'd love to see it go in: If there is any way to bring over more of the photoshop tools that are so close but not quite there, it'd be great…