Hi, we're looking for a 3D Character Animator for our next project. Requirements: Maya (preferable) Adv. Skeleton rig knowledge (preferable) Unreal Engine animation system knowledge (preferable) Previous experience with GAME animations (mandatory) Show reel / portfolio (mandatory) Duration: 2 months (September / October…
My name is Michael Rudzinski. I am a Level Artist specializing in Hard Surface props. You can find all my information such as Resume, Portfolio, Experience and Projects I've worked on here at this website: www.KravenArk.com Contact Info: Mike@KravenArk.com +1 862 881 9300
Hello! I'm an experienced prop and environment artist looking for some work on the side. Examples of my work can be found in my portfolio: https://www.artstation.com/solus_e I've done a good amount of triple A work so experience won't be an issue. I was thinking it would be fun to make miniatures and I have a pretty good…
Here's a few screenshots of this guy in unity, and I really like how he turned out! I used Amplify Shader Editor to make a cell shader that uses an image texture to determine how light hits it, like in Team Fortress 2: So what it does is it takes the dot product of the light vector and normal vector and uses it to sample…
Hey, I love how it is turning out, though I'm a bit concerned by the lack of "Engineer" qualities. I don't picture a guy with a cannon on his back being Blood Elf or an Engineer (if it is intended on being a cannon that is). But here is some nitpick feedback lol. It's a bit harsh, I don't mean it that way, that's just the…
Yes I googled sharpest lenses . Those would be Sigma ones for sony e-mount and they are not that much expensive too. I just wonder if they do any difference vs this TTArtisan 23 mm or even kit lens when set at f/8 or f/5.6 I don't like too soft mesh details I get from a6000 with those apertures and it's definitely not a…
Wow great beginning and progress ! Anatomy is good looking, I know the anatomy is highly stylized but some parts feel a bit too dissociated from the rest of the body (trapeze, triceps tendon on the elbow, brachioradialis + extensor carpi radialis longus), like it's soooo sharp ^^ (even though I get that was the effect you…
This has probably been asked before, but I'm having quite the time finding a solid answer one way or another. When it comes to character modeling, I seem to always have an issue connecting arms and legs to the torso. I'm always trying to preserve the natural edgeflow but the numbers are always way off unless I do something…
Hi, Are there alternatives to OFPA, whille using World Partition ? I had no issue working with level instances and splitting them in parts so the team can all work on their parpoopipe said: Did you find any alternative?
Congrats on shipping :) Even with all the controversy surrounding the development of Red Dead Redemption it still looks like a great game. You should be proud to have been a part of creating it. I'm going to hold out for a PC/Steam port before I give it a go.