TU Dresden IXLAB is seeking 3D artists for a forthcoming VR project. Desirable skills and experience include: * 3D modelling and texturing (e.g. Maya, Blender, Max, Houdini... * Modelling and texturing from the real world (based on photographs or photogrammetry * Modelling for real-time (e.g. Unreal or Unity) Number of…
Well it didn't work for me. I used driver cleaner to flush out any remnants of previous Ati drivers and then installed fresh 8.3 drivers that were mobility modified, only this time through the device manager using the .inf file in the ATI support folder. I tried the hotfix (which I also mobility modded) and I'm still…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
Update: The thing is I have a model and it’s going to be 3D printed. My main problem is that I need more detail to work. I needed the dynamesh because in a later stage I am going to separate it into different pieces in order to be 3d print ready. My error was that I didn't know that I could use boolean without the need of…
Even if this video card seems to have 24GB of VRAM.. you might simple enable the statusbar statistics to show how much it uses.. because there are different options for the samplings in viewport and final render possible ( also different possibilities for some modifiers ). You might also have a look in the crash log (…
I really want to find a way to turn a rough lowpoly model done by using ton of boolean operation in 3ds max (with propperly set smooth groups but crappy topology) into good looking (but not ideal production ready) highpoly. Or at leas give this lowpoly a fake look of a highpoly. The final goal is not production ready asset…
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…
I'm looking for both console and PC info: - # of servers - # of players - Averagely statistic Additional info like demographics and game-genre would be great. Anyone?
I like anchor points in SP but I don't like the big caveat that in order to feed height/normal information into anchor points, that information has to exist in a layer itself, not as a mask. This is not great for a non-destructive workflow. There are workarounds but they get cumbersome. Curious @poopipe if you know of a…
THREAD resurection alert! read up about this over the weekend again as i found some other info about it and its getting extremely promising basically in brigade it shots about 1-4 rays per pixel every frame meaning its noisy as fuck at first but quickly converges as frame by frame it adds rays to the solution see it in…