I've never used the group function in Topogun due to not knowing it existed, but have since found out its there. I'm exporting my obj from Zbrush and the model has polygroups; however, the group function in Topogun is only giving me the one group option which is the entire mesh instead of various components of the mesh.…
Hi all Please help me with below question: I can not find the function Exclusion Volumes & Inclusion Volumes on UDK(Version Dec 2010), refer to marked parts in the images attached. I am not sure if it still has this function in somewhere or has been removed . it will be appreciated if somebody can give some comment to me ,…
I cant seem to get the textureWindow function working right, imageSize always returns [-1,-1], I'm not sure what I'm doing wrong as other operations on the UV editor work fine thru this function. uvTextureView = pm.getPanel(scriptType='polyTexturePlacementPanel')currentTextureSize =…
Hi, To obtain the material ID from a given face in 3ds max for an editable mesh there is a function called: "getFaceMatID". However, this function often gives me an id that is higher than the amount of materials assigned to the editble mesh. Is this a bug, am i doing it wrong or what? I want to know to which material a…
mh, looks quite similar tio the crease function of the subdivision modifier in blender as passerby already said. can anyone compare the two in more detail? i didn't know that maya has a similar function. why isn't it used more often? whats the advatage, what the disadvantage compared to using good old support loops?
I don't see why they won't be, nobody would deprecate the methods used to make them work (finalgbuffer shader function etc.). They are not actively supported, but they should work fine. Besides, Unity has auto-updater for shaders, so even stuff like changing function names is handled for you the moment you import it.
what do you mean with functional ? Like rigged functional or realistic modeling ? Its "believable" Id say, the suspension and the cannon make sense at the surface atleast. I just forgot some oil pipes it seems Hm i think the background is not lighted yellow enough, I guess I remove the car from the image.
You could try rotating your master copy of the coin using either the rotate function under the Deformers tab or by rotating your basemesh using the GoZ functionality. Once you save out the tool, it should preserve the rotations. Your tilable stone stuff looks really good, I dig it quite a bit.
Ah, thank you very much, guys! I had no idea that UDK had it's own set of pre-created Material Functions. @LoTekK that would be great, thanks :) Tonight, I shall have a blast at combining the Multiply and Screen blend functions in UDK to achieve the Soft Light blend effect for some nice grunge.
Hm might be misunderstanding, but if you are looking for environments or 3d vs 2d you can filter the feed to specifically only show 3D Environments, or are talking about adding the same filtering for the search function? I do agree that the search function could use some more settings and filters.