View>Align view>Align Active Camera to View and align active camera to selection. (Active camera is one set in Scene properties panel curently, Cone,sphere,dot pic) Works for orientation but not for resolution or side ratio unfortunately. With both camera object selected and camera view on you can use Ctrl+B to crop the…
Hehe @pior com'on.. you really think I'm just assuming here? I don't want to convince someone. Just hoping for some insight and good ideas. If someone want's to dig deeper he can read something about various file formats (I'm just using examples I'm currently dealing with) Face Centric…
The "stuttering" could be a lot of different things; - You might just have some keys that are too close together. - You might have keys that are between frames. This can happen if you try to move keys to a frame that already has keys, instead of replacing the ones that already exist, it will offset the new ones a tiny bit…
at the most basic level.... you usually just start commenting stuff out and see what effect it has on frame rate or drop in a basic shader just to check its the root cause of slow down. Though you may need to accept that you need lower graphic quality on lower end cards.
This is probably a very simple question for an animator, but I have never really done much animation before. I am getting sliding on the inward hop. I cannot figure out what I need to do to anchor the foot between these frames so it does not move. Trying to clone the position of the toe joint from the first frame to the…
Oops, duh. Hahah, sorry! One solution I used recently in a custom engine is to simply make a panorama. I took screenshots in a sequence, rotating the camera 1/2 the frame width each time (so what was on the edge of the frame is now in the middle of the frame). Then I used Photoshop's Photomerge to blend them together.…
This example is done using pixelart techniques. http://wiki.polycount.com/wiki/PixelArt You can start with 3d model, but you'll want to paint over it frame-by-frame for the best results. To improve sharpness of the render, you could try disabling antialiasing in the renderer, and reducing texture filtering. You'll still…
Thank you. Wow I tired The render mask feature and it is amazing, but my problem is it's a 360 view, It has to put every frame on a specific vfb. I mean the angle changes each frame how can I tell it to for example save 24 frames camera rotation now put the rendermask on its own specific angle that it belongs.
<Was that all shot with Matinee in UDK? Yes. <How did you get such epic lens flare and focusing effects? Just built a lens flare with a ton of elements and mixing flare quad textures with textures aligned to the screen, so bokeh from dirt on the lens was fixed in place yet the mask that unhid it stayed around the…