Some bad assumptions in here. Texture fetches = reading data from the textures that are loaded for use. Texture binding = loading the texture from one part of the GPU's ram into texture units. Very slow. You are also falsely correcting renderhjs about the one texture sheet. Every scene is going to get split up into…
I guess I don't understand what the big problem is. Here is how I look at my gaming: I buy the game that I want. I play it, I beat it, I unlock some of the little unlockable stuff, and then I keep it. I almost always buy new games. The only times I've bought used games are for very old games that are usually out of print…
Problem can often stem from Multi-Area people. I mean £50 by Rick per Model is actually a very fair price, but in Canadian Dollar, that comes out rather expensive. Often can mean better skilled people for the job are often a little too much. Personally, I would suggest a price-range. You won't attract any serious…
This will be obvious for a lot of people but just want to report what I learned in case its helpful. Been working on computers since 2017 and most days I feel fatigue in my eyes at end of the day. Sometimes it's even still there when I wake up. I just assumed it was endemic to the work. But finally I stopped being a…
Team name: Delfone Studios Project name: MobAttack will be the first project. This is to join a DEVELOPMENT TEAM, there will be future products and games. This is the first game to develop a team and get to know eachother. Brief description: The first project is a very simple but highly fun and addicting tower defence game…
[Edit] The initial job has been assigned. I can now pitch the tool to potential customers, and will update the thread with the results. If I'm successful, there will be more work, and maybe I'll need more help. Thanks everyone for your interest in the project![/Edit] I am in the process of creating a 3D furniture…
say you sculpt a brick wall. It looks amazing. It took you 2 hours. A week later it is decided that the bricks need to be 50% larger. A week later, the size is good, but we want 75% of the bricks to be damaged. If you sculpt them each time, your soul is dying and somebody is losing money fast. If it's setup as a procedural…
thanks neox. i am kicking myself for not trying it sooner. but live and learn. i should mention as well, everything would probably look like 50% worse if I didn't get some help from Fabian. He's a much better artist than I am, so having a few models made from him has helped a lot in giving me direction and also focus in…
This is something people need to really understand because it's base of so many rumors. It's easy to get in when you have A JOB, a FAMILY or a SCHOOL waiting for you, it's harder if you have NOTHING and you plan on finding something. You also need money, they ask for enough money to be able to live 1 year without any…
Day 5 and 6: Okay. This has been a hell. I know that this isn't really sculpting, instead it's polygon planes. But still! I think it's nice to show my progress. I first build up the planes without any reference or concepts. It made me dislike the front bangs a lot but too late to fix that now. It just doesn't suit the face…