@Malcolm, Good idea for the blur. I will see what I can do. The default values for the integrator are: Max Iterations: 300 Cont/Deriv: 80 Slope Range: 0% Planar Rigidity: 0% Enable Noise Reduction: On Smooth: Off :)
Remember to always use more polies where needed, your car currently looks too lumpy. Don't be afraid to use more polies, vehicles in current gen games are around 15K to 30K a piece, that's a lot of polies to play around with.
wow, looks like I should change my rig :] AMD 3200+ 2 go ddr 8800 gts (320 mb I think). and a 7 years old NEC (c) CRT :D But, actually, I'm just fine with it :]
[ QUOTE ] Fighting urge to buy orange box... must resist... [/ QUOTE ]Its about $30US dollars cheaper than buying the components separately and you get HL2 and Ep1 as a bonus. Oh and Peggle Extreme. You know you want it.
ElysiumGX - I can use western union only. I want 300 euro for this model (with all rights on it) - and then you can sell it by turbosquid or anything else ;) vik - i can redo uv in 5 min, but it without the seam it will be stretched!
Dude, havent you ever played Unreal before? More than half of the characters are jacked up-rampant steroid abusers that put mark coleman to shame. A mere 200-300 lb weapon or impractical handle/grip for them is no problem!
FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…
Wasn't happy with the block head so I added some head detail ... Also added some more detail to the legs and arms. Model now sitting at 400 tris. Increased head texture to 256x256. I think the original quake models were around 300 tris without accessories and around 400 with.
thanks dude! Yeah I suppose the silhouette is a bit similar but the contents are far different so I'm not too concerned. did a warlock staff sculpt tonight but it's a bit too detailed to fit into 300 triangles so I'm going to re design it a bit :x
well good thing this was after wc3 and wow. Games Owned: 58 Games Played: 35 Games Never Played: 23 Percentage Played: 60.34 % Total Hours: 925.80 1 and 2 go to dota II and dawn of war II with 320 and 200 hrs.