Not really, I got a few people asking me about it, I saw some people porting some of the tools to Maya and Autodesk contacted me + included some of the tools / ideas into max 2012. Personally I am really busy at work which involves more game development in 2D production, but I am pushing every now and then for some more 3d…
Version 1.769 released on 3-3-2012* Fixed texture exporting bug in VMF Exporter. Now the VMF Exporter version number is 1.22. Version 1.768 released on 3-3-2012 * Updated VMF Exporter to version 1.21. Now exports correct UVW (texture translation, scale and rotation on brush geometry).* Added Prop Type controller in Anvil.…
My Steam Profile * Worth: $1729.87 * Games owned: 184 * Games not played: 45 * Percentage: 24% * Hours spent: 1,432.0h Counter-Strike: Global Offensive - 533.0h Call of Duty: Black Ops II - Multiplayer - 181.4h Call of Duty: Modern Warfare 3 - Multiplayer - 144.0h These numbers aren't exactly correct because they're just…
Hi! Sorry if that was asked a lot. I need a formula to convert 0-1 linear(which is used in material sliders like 3ds Max,...) like 0.7 into Photoshop sRgb(0-255), what is used in PS histogram. I need that for non color maps, like roughness. I don't know if the correct formula is x(linear)*255, or do I need to factor in…
A little information on "Sir Ridley Scott" (born 30 November 1937) Britsh film director and producer. http://www.rottentomatoes.com/celebrity/director-ridley-scott/ Total Box Office: £1100.4M $1.8 Billion US $1.3 Billion Euro Highest Rated: 97% Alien (1979) Lowest Rated: 19% Domino (2005) Prometheus 2 Director -- 2016 Red…
Overall the assets aren't bad, but just not enough to stand on their own as seperate portfolio pieces. The best thing to do with these smaller pieces is just make a small scene out of it, it doesn't have to be a large complex environment, you could just do something along the lines of these:…
You guys will love version 2 if you're only using the 1.55 demo. There were huge improvements to the tools and performance made. The 2.2 update which was just announced promises further improvements to the Zsphere tools which are an excellent way to approach character creation. The interface isn't bad... just different.…
I can't speak for others who cite 8.5 as the "sweet spot" but I can say that one of the main reasons my co worker says that it's great is simply because of the stability/features that worked. I agree, maya has made a lot of steps forward since 8.5 and some of the newer features I can't do without. But when those features…
Hi there! I wanted to know what are Your opinions on Maya? Mainly if you are having such problems with this software as I have. For starters I need to say that I really love maya's modeling workflow, tools and my favourite - pie menus. But as I have worked with Maya for about 7 years now I really started to hate Maya...…