It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
Nah I think you're good - did you by any chance follow some modder's tutorial from way back - considering Mudbox isn't 2025's choice for texturing anymore? Mudbox is fine for projecting images onto a surface, the only way I am aware of to make it better is to really dive in and learn about 3D modelling and projecting of…
PolySnow Plus* PolySnow Plus is a C++ based & multithreaded 3dsMax plugin that creates realistic snow with a click. It includes 5 custom objects and 6 modifiers specificly designed for snow creation workflow. A variety of parameters lets you get the desired results in every situation. * Make your 3d assets' winter…
Salamander's Fang. A Dragon Knight sword from two amazing Polycount artists: cottonwings and bounchfx! Wiki's link Dota 2 Character Art Guide Dota 2 Character Color Texture Guide Dota 2 Character Shader Masks Guide Polycount Wiki Polycount Dota 2 Google Hangouts Thread Tutorials, Guides and Resources for Dota 2 Workshop…
Quick update on the CryEngine material. Using 1024 diffuse(spec in alpha), 1024 normal, and 1024 mask for POM. The dirt layer is something that came with the engine, for now. The diffuse is really light in the engine, so I want to go back and adjust the colors.
Hey everyone! Brian C. here. I'm going to attempt a simpe game character model execution (5k triangles is the ballpark), sculpting first and retopoing through 3Dcoat. And texturing and final render through Marmoset. So a portfolio stuffer. As much as I would love to doa fully armored space marine or an armored mage, like…
Year 2024 I ran into this problem as well. The problem: 1. Obvious seams when Raytracing turned on while SSS applied. 2. I didn't use any UDIM scheme. My character is splitted into two meshes, one for head and one for body, each has its own single tile UV. 3. The seam appeared where the head joins the body. The solution:…
I cannot figure out how to export my mesh without it triangulating. I export as an .fbx with triangualtion turned off. I've tried different versions of FBX as well. Also tried without preserving edge orientation. I import into multiple other softwares to test and it always triangulates. Feel like I've tried everything,…
[ QUOTE ] So I went for 3 : 1024*1024 for the head and 2 2048*2048 for the body [/ QUOTE ] wtf? take a look at the dominacewarII models.. they only have one 1024 map.. I think you r going a bit crazy with makin it 9 times bigger!!!