She does have those crags on her original Riot model though. I guess to make them look a bit more "ancient"? See http://www.lolking.net/models/?champion=131&skin=0 I guess from her Lore the Moon cult has been wiped out entirely and that's basically old leftovers. Might be magic infused and all that or even be made of…
Nice work Heeduk! Already said that to you in class :) Looking at the space scene on my monitor and it is pretty dark. Its pretty bad on the first shot and I know you have all this detail in there cause I've seen it :P If your normals aren't inverted just multiply the normal map by 1,-1,1 and that will flip the green…
It looks like displacement is only going positive instead of negative and positive. But it looks like there's a scalar zero value in the arnold in both the object and shader that could do the same thing. Check the bottom of the page here. Normally what I do is put a setRange node between the texture and displacementShader…
Generally i think the accepted polygon limits are around 16k, but it really depends on what your making and if it comes with weapons/accessories. A great way to have a look at models is go to sites like Dominance war, and check out their characters. There is no real 'correct' number, just to low and to high. it all depends…
I know it's not a solution at all, but with the new photoshop 3d features wouldn't it be at least possible to just import an obj plane with 3 by 3 subdivisions all sharing the same UV space (1,1) and paint directly on that? I only have a very unupdated CS4 flying around somewhere with crappy performence but maybe this got…
If you end up going with 3DS Max for modeling you might also want to check out the Eat3D "Max 101" dvd, which I've heard is great for beginners (and everything I've seen of theirs has been very good). Sculpt wise ZBrush is the most commonly used. If your on a strict budget however you'll probably want to use Silo for…
Refined the base mesh today and i'm still thinking about the design. It will be something mixed out of this hotties. ;) In one or two words: Intergalactic Chick! http://th09.deviantart.net/fs71/PRE/f/2013/160/5/3/sarah_kerrigan_teaser_for_gmod_and_sfm_by_rastifan-d68e8pw.jpg…
This thread reminds me of Hardcore Gaming 101. Off the top of my head here's a few games I'd like to see remade or get new entries in their series. Air Fortress Bushido Blade General Chaos Gunstar Heroes Jet Set Radio King of The Monsters Mutant League Football (well...yeah.) Rival Schools River City Ransom Road Rash…
HAHAHA pst armagon, marketing 101. try posting about your petition over at gamespot, you'll have no trouble filling it up with e-mail addresses there. they're dropping priceless bombs like "ID aiming for a T rating. Gaming = dead." T RATING = YOU SOLD YOURSELFS SHAME ON YOU the rest is uber cool" It's the end of the work…
Hello, I have a big mystery I want to kill. Check the attached image, when modeling for a game. Does every thing need to be quads . I have this organic shape for example, which is the platform where the model stands on. If i go for all quads with a shell modifier i go to 116 polys. If i just create to contour with the a…