Weird. I bet Max is storing the 100% scale first, then transforming to zero, before starting the animation. Exporter on the other hand might he tossing the initial state. So it starts at zero, and tries to scale from zero. Which means zero x 100 = zero! Just a guess though.
That's dirt cheap. A typical plumber or electrician is going to charge $100 an hour for their services. When I worked as an electrician the company charged us out at $108.75 per hour. The best painter I've ever met also charged $100 an hour. $450 for six hours is closer to what it should be for a professional.
yea, 100% custom map is very hard to do, if you want to make anything bigger than a room. lol. i know, i was art lead for an unreal makeover mod and we made a small city 100% custom and it took like 6 months and between 30-40 people.
ZBrush tries to make its unit system as mystical and incomprehensible to mere mortals as its inner workings and UI design choices, but with a few tweaks you can understand (at least as well as I currently do, for however much it's worth) how it handles and attempts at near every turn to completely mess up a model's scale.…
^+1 for the 100 pushups plan, I went through it once(didn't get all the way to 100, though it WAS for lack of trying :) ) but it's such a small amount of time required to do it, and you work so many different muscle groups. For someone that despises lifting, this was the easiest route for me to take.
Greetings; First of all lets be clear that; I understand this sort of thread has been discussed many times here on PC. I understand that there are members who will direct me to the PC's Search engine. I also understand that should this thread fail, it will face a huge number of "oh this thread again," gifs and images. I…
we've got a custom arm rig consisting of bones and various helpers, and we need to scale it linearly to match real-life size (currently its around 20cm long) does anyone have any idea how we can do that? (all scale values need to be reset to 100 before exporting because the exporter doesnt support != 100 values).
Tried your alpha with zbrush alpha with dragrect with 100 intensity working good, tried in projection master, same with 100 and it is working good. Make sure you are not working on a layer with the slider set to a low intensity... just an idea ohh and another one, look if the intensity of the alpha in the alpha pallete is…
Thought this would be a good place for this. [ame=" https://www.youtube.com/watch?v=CIQ4Yty1ask"]IGN's Top 100 Game Developers: Humble Beginnings - YouTube[/ame] [ame="https://www.youtube.com/watch?v=bgwG-VBKStU"]IGN's Top 100 Game Developers: Industry Advice - How to Get Started - YouTube[/ame]
4, 8, 15, 16, 23, 42 i tend to use 100, and 0 a lot (flow). brush is always at 100, unless i vary pressure w/ opacity. no magic numbers for the layers, just whatever works. Just at the least i have 6 layers with the above numbers in each psd.