You need to offset just 1 side of the uvs(or just leave 1 side/instance left if there are multiple items instanced/mirrored), not both sides. Maybe that is your problem?
console command: changesize 1 adjust the 1 to 0.6 or whatever feels nice. Though they may have removed this console command in newer versions of UDK like that did with setspeed
your going to replicate him 1 on 1? or will you recreate him in a diffrent style. Because atm he is to fat and his arms to long.http://www.dota2.com/comics/are_we_heroes_yet/
[ QUOTE ] I wish this post was dated April 1, but, unfortunately, it isnt. [/ QUOTE ] i don't buy this for a second. no need for a tool hoax to play by the rules of april 1.
^Bump. We are still scouting for one (1) 3D Weapons Artist as well as one (1) Character & Creatures Animator. Send all applications (with resume and portfolio) to: jobs@spiralgamestudios.com
It seems sily to have the roof completely uniquely unwrapped, what type of game is this for? I would just have 1/3rd or 1/4th of the roof unwrapped and just tile it.
You'd need to test against what kind of vase you hit. Either via the vase object's name, or a component attached to it or it's tag... Then do +=1 or -=1 depending on which.
While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…