Finally making a start on this series of acrylic paintings which will either comprise of concept designs, environment visuals or indeed both (..we'll see) representing a personal impression living through a once in a hundred year "Black Summer" bushfire season for 8 months and frankly still mentally trying to accept had…
The things that really stick out to me looking through your portfolio are: * What role do you want in industry once you graduate? It needs to be super clear and I couldn't find the kind of artist/role you want to sell yourself as in words, even on your resume. * Whatever that role is, focus that! I'm getting mainly a…
Hello! I this is my first time using this forum to document my progress on a project and open my work to feedback as I go, I'd love to hear any advice you might have for me. I'm calling this piece "Garden Station" and I have the following goals for it: * -High fidelity: my past works have suffered from a common issue of…
Fuckin 38 song set list with 3 encores! Would've loved to be there. Good for Trent for ending it on his terms, and not wanting to become a parody like so many other bands that can't read the writing on the wall and just become nostalgia acts. Awesome that they didn't play Closer too. Set list: 01. Home 02. Somewhat Damaged…
Name: Altered State trailer Version: 1.a Compatibility: Film file- (note needs xvid codec) Description: Film trailer that comes in at 640x480 and is 1.52min at 6.12mb Comments: Screenshot: see below Credits: Brad Stewart for the music Homepage: http://www.planetunreal.com/alteredstate…
Animator (Posted 7/03/07) Goal: Animators must be highly skilled in the areas of rigging and animation. Additional skills in the areas of modeling, texturing, environment building, or script writing recommended but not required. Requirements: Character animators/riggers should have extensive working knowledge of 3DS Max…
I feel you man. I've been thinking about my career choice a lot. Some days I feel like I'm never gonna make it anywhere and others are, well, better. I went to uni for 3 years, learnt Maya (grad at 07), realized it would be a dream working in the games ind and Ive been struggling with that for about anothre 3 years. Im…
Adjusting the curves of your animation gives you the ability to fine-turn your motion to suit your needs, and drastically change how the points move in 3d space to give a much more fluid and organic look instead of "computery" linear movement. See also: [ame= http://www.youtube.com/watch?v=G67wkgmC_Ck]Pop & Lock[/ame]…
Good advice here. Going to piggy back on what Gavin said and also drop some links on you. http://www.jonjones.com/2005/10/07/your-portfolio-repels-jobs/ Check that out. If you need examples of portfolios that work, I've been liking this blog compilation. http://gameartportfoliowall.com/ I'm going to just be beating a dead…
Although I also think that leaving only those few pieces is a bit much, if I may just add my 2cents... On your portfolio, there is generally not room for showing progression (except maybe from planning>final model). You show your best work up front, that's it. Anything else may just make people doubt that you can…