Hi there, The code Bartalon provides workes fine. Now i'm looking for a way to alter the code so it creates curves for all the edge loops , instead of making a lot of curves for all the intersecting parts. Maybe by SelectEdgeLoopSp or by attachCurve ? I want to use the curves to do a extrude face over each curve. Hopefully…
I gotta say it's a little weak when their Twitter feed along the top of their site says 35% off just use the NDO2FORALL code. Then I plug it in and no dice. Just last night the code worked so I go into work and try to get my office to buy copies telling them it's 30% off and now it says it won't? Eh? B
Hi everyone, here's my last personal project based on a concept of Alex Braun (check out his page: ig). Better resolution and other images on ArtStation.
I just received an email saying we can offer discounts for the month of October to the North American store. So... 20% off from the N. American shop! From now until October 31st you can get 20% off your purchase, not including shipping costs. US Coupon Code: FALL28 Canadian Coupon Code: CADFALL28 Enjoy!
I would defenitly recommend Construct2 for someone thats new to coding. Its way simpler than javascript and unity. Although I knew some code and a lot of game logic before I started working with C2, I used The Games Factory before that when I was a kid and it has allmost the exact same structure as C2, and that was very…
[ QUOTE ] I've expierenced it. i think the HL2 player movemnet code (especially in counter-strike) is jittery. When moving down steps i notice this alot. Perhaps its this jittery physics that makes more people who are prone to motion sickness to expierence it. [/ QUOTE ] Probably because they're still using the old Quake1…
Hey all - I would like to find a way to make it such that edges do not display on my selected mesh while in, say edge mode. Though if I could just turn them off all together so when I'm in object mode they don't display either, that would be great. I want to do this mainly during hardening and softening edges, and other…
As mentioned above, it's probably because there's not many actual human-written reviews on the net -_- It doesn't appear to have a proper community around it: most descriptions come either from a year old "is it going to replace Substance" news articles, or from Instamat itself. The bot probably going to sound like an ad…
Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…
oh - sorry. that wasn't too clear now i look at it.. replace the texture node with a texcoords node replace the swizzle nodes with component masks (one just R, one just G) and you'll get a black and white mask