Hey! I'd recommend taking a look at some of the tutorials on this page to help you out: https://texturing.xyz/pages/tutorials And then this one is really popular too, by Tom Newbury. Goes a bit more in depth to some of the above processes mentioned: https://gumroad.com/l/BLge Good luck!
I want to be modeler. I started use Maya from September last year. And i am doing tutorials, watching techniques. And i am trying to do something without tutorial. I admire Vitaly Bulgarov. Want to become like him or even better lol.
This tutorial gives you a nice general overview about rigging in Modo(learned a lot from this one): https://www.youtube.com/watch?v=Y5359K46xUo There are also free tutorials about animation in Modo: https://www.youtube.com/watch?v=bimfxNz7bmU&index=3&list=PLi2GhhsPL-Rr4DJY_tJWcsz5R8-_kgZ1_
Don't scale up the low poly, you juse need to affect the cage, Isaiah. Just need to affect the cage. You see the black edge errors on the edges of your low poly, right? Read this tutorial, see if it helps. https://marmoset.co/posts/toolbag-baking-tutorial/
People... you can make custom model for this... but as far as i know its limited to weapons and props for your maps... see this tutorial as a exemple : [ame=" https://www.youtube.com/watch?v=cje68kwPMjo"]Weapon creation tutorial - Optional 2 (CS:GO conversion) - YouTube[/ame] (credit to millenia)
I was asking about how to do hair and fur well too. i think poop gave me a link that had some tutorials. see if the search function works here on the forums, or go to www.3dtotal.com and check out their tutorials, i think thats where it was located.
Do people really need mudbox tutorials? Really isnt that the point, its super simple to use? I can understand why people would want ZB tutorials, because that shit is from the moon. But mud is like, just open it up and work, is there anything more to it than that?
Following the tutorial I got the elements to Marmoset for rendering. Here are some renders of the scene. This would be the end of the tutorial but I wanted my scene to have some fire in the scones and candles, and maybe some other effects. Some better lighting too. So I'll be assembling it un UE4.
Nice model, and I wait this mod! But, many poeple prefer Material ID based normal and AO baking. With material ID-s the scene parts stay original position, for correct AO and corect normals. (Dozer Part 2 tutorial and 3DMotive Normal Tricks tutorial for more info)
This is a great tutorial on normal map baking. It goes over how to do an exploded bake. Its for 3ds max but the exploded bake process should be similar in other 3d software. http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/