I really need help withy my portfolio! Please review my portfolio and help me steer in the right direction. I am focusing on key art and environment concept. I use Photoshop, Keyshot, Maya, and 3Ds max in my workflow. Here is my artstation. https://www.artstation.com/anhvtranconcepts
I really need help withy my portfolio! Please review my portfolio and help me steer in the right direction. I am focusing on key art and environment concept. I use Photoshop, Keyshot, Maya, and 3Ds max in my workflow. Here is my artstation. https://www.artstation.com/anhvtranconcepts
My name is Timur Gimaltdinov and I make character design. I sculpt human, hard surface suits and creatures hi poly models, also familiar with retopologizing process and texturing. I'm working in Zbrush, Keyshot, Blender, Marmoset and Substance Painter. I can be contacted at gimtimur89@gmail.com
Hello guys, After a short break I am back with "Scary Minion" based on the concept art of Sir Dennis Carlsson, It's again full of enthusiastic working process. I used zbrush for sculpting & polypainting & keyshot for rendering. Please check more of my work here :-https://www.artstation.com/artist/rahulgarg
Hi everyone, Here's my latest image inspired from Yoshitaka Amano. This personal project has been on hold for quite a few years so it was about time i finish it.The model has been sculpted and textured in Zbrush and renderd in Keyshot, The final compositing has been done in Photoshop.
This has been a very long and personal project for me. Being a big Metroid fan, I had a blast working on this. Sculps were done with Zbrush, renders were with Keyshot / Bridge. Final comps were all done in Photoshop. I hope you like her and the little metroid.
Hi guys, Here is "Cursed Nun" demon boss concept art. I made this in my spare time inspired by Dark Souls and Bloodborne games. I used zbrush for design and keyshot for render. Great experience for me. I hope for your feedback and support at artstation page. https://www.artstation.com/artwork/aRqe6L
Hello everyone! Ill be posting here some stuff from WIPs to finished projects and i would very much apreciate it if you can give me some C&C, have an amazing day! Lets start with some Pokémon... Made on Zbrush, Rendered on Keyshot with the new Stelitography material and 3d Printed on a SLA Machine
Hello guys, this is my "redesigned" Green Ranger Fanart. Made with Zbrush, low poly with Maya, textured with Substance Painter and rendered in Marmoset Toolbag (but i used Keyshot for the Hires Sculpt.) Please give me critiques or feedbacks, it will help me a lot to make a better artwork in the future. Thank you very much…
What is the purpose of renderpasses in Zbrush for rendered images? To get a right look of a certain material, reflectivity of a "metal" etc? if so, can i not just skip that passes and make my textures with principled based shaders, like substance painter, export textures and render that stuff in keyshot? isnt that much…