Thoroughly tested bot paths and added more meshes had a few problems with bots getting stuck in the cave of the flak cannon spawn but i've resolved the issue.
It looks a bit boring atm. I would add some stains and scratches on the glass. Maybe also a corck on the top and a label/sticker with what the potion contains.
Looks great, you should consider adding more paneling overall via normal map and adding grunge and dirt stains to the undersides of the wheel wells and chassis.
I will chime in on the fruit as well. Maybe have some of 'em smashed nearby as well and make a couple really cool alpha cards with fruit stains and grime.
really loving the forms you're playing with in your armor, i like the style. the colors and characteristics in the design look like an abstraction of spawn. nice work, ChaosEidolon.
Hello everybody, I'm modifying a script I've used in the past and am running into issues. The goal is to have a for loop that creates a StingrayPBS shader, then checks the "Use Color Map" attribute. The pain point is that the "Use Color Map" attribute doesn't seem accessible until after the loop is completed. I run the…
: ( This sucks. http://kotaku.com/5335903/grin-is-officially-dead-spawns-outbreak Hope you kids land on your feet. Grin was a cool studio, really sad to see it go.